音時雨 ~Regentropfen~

☆ 真・サバイバルホラー

こっちの接続はクソウザイ、しネ!(゚д゚#)!!
I believe I can barely feel the so-called "season", so this year's "first post" is 11 days late.
Today's main theme:
my miserable DIEgest in 「biohazard HD remaster」 across 5 rounds toward the 100% completion ♪
The "old" biohazard is so good.
*・。*゜・。・o゜・。*゜・。・o*゜・。*゜・。・o*゜・。*゜・。・o*゜・。・o*゜・。・o*゜・。・o*
The Souvenir Shot!
I bought the disk right after its release in 2014 November, but due to many reasons, I couldn't get to play it until the end of 2015. Initially, I simply trusted my experience in original biohazard, and thought to make it to the end would be a piece of cake. The difficulty selection was badly described. Although it sounded like "easy-normal-hard", it was actually "very easy-easy-normal". I was deceived first by choosing my imagined "normal" (I switched to real normal after 1 hour) on Chris's route with no hesitation. Then the nightmare began (I played it at night).
While being aware of there's no "start-cancel", I got my first death 5 minute after starting the game (including watching the opening movie). "Fine, I'll just run away next time." However, when I saw the extended corridor in Kenneth's room, my head began to hurt. So that's why people all said bio-remake (=rebio) is another game comparing the original.
The first round was extremely stressful. How to get the keys has been changed, items like wind crest, etc. still exist but with a different function, and the map is largely revised that made me keeping getting lost. Zombies are smarter and tougher; they can also evolve into crimson heads that scared me a lot. Besides, the near-broken door knob was annoying; the red and yellow gems tricked me for 20 minutes; and to transport the fuel cylinder was scary in another sense. On the other hand, hunters are stupider (yet I was still mami-ed for many times), the orange/grey area indicator was helpful to discover unnoticed items, and the story about the mansion designer was better told (finally I understood why there's a grave inside the mansion).
*・。*゜・。・o゜・。*゜・。・o*゜・。*゜・。・o*゜・。*゜・。・o*゜・。・o*゜・。・o*゜・。・o*

Round 1. Chris, normal

Chris's HP here is like Jill's HP in the original. As I said it's already a different game from the original, every step until fighting the crimson head prototype was with 500% thrill. Things went smoother in the second half and by the end, I still had over 30 shotgun shells. The last fight with Lisa put me in confusion at first time. I used up my shotgun but she just didn't go; I understood what I was supposed to do until I found I could push the stones by chance...

Round 2. Jill, very easy, knife only

Fortunately I have the special video from the official website on this -- yet I don't even dare challenging on "easy". Prototype and hunters bothered me a lot, while the rest wasn't that harsh.
Comparing with hunters, to kill the chimera before carrying the fuel cylinder made me retried not less than 5 times (as defence items aren't allowed!).

Round 3. Chris, real survival

On hard, no auto-aim, and item boxes aren't connected. This is definitely the hardest ("invisible + hard" isn't considered here). Knowing I do poorly on passing-by, I still went with Chris for his higher HP (plus Rebecca's free potions)!
Items are so limited including ink ribbons, but they are just enough if you don't mind beating prototype and snake with a handgun, as well as walking a little longer to transfer them between different boxes. Surprisingly, blue herb, which was always the last taking item, was way more important.
Zero confidence points: dogs and snakes in the courtyard, plant42 (I managed with 6 magnum + a few handgun bullets), hunters near the east save room, the no-save part begin with Trevor's grave until the red gem room.
The actual clear time was about 4:30, but in fact I spent a whole day to retry again and again.

Round 4. Chris, very easy + invisible enemies

a.k.a. Bite-Me mode. Because you can choose the difficulty, it's almost pressure-less comparing with real survival. Same reason, I chose Chris for his higher HP.
Special after clear Invisible Enemies (now I don't know how I can see them again other than run this mode again orz):

Mikami Shinji's letter.

Unused costumes. Too-karate Chris.

Round 5. Jill, normal, no save

The samurai edge was unlocked in round 3, and I just needed the rocket launcher to unlock all weapons. Plus there's another for no save. So I decided to do them together using Jill.
As I was doing no-save at the same time, I paid special attention to Jill's HP, which could be zero after 2 zombie-bites. Hunters, stone death traps, and also Lisa's last battle were extremely anxious to me.
Based on previous rounds, I knew it's still impossible for me to clear within 3 hours using Chris. Rebio's route is longer than the original anyway. Even using Jill the result was still close to "fail". Like what happened in my 3 hours Chris run in the original, 2 hours 59 minutes 40 seconds! If I got lost or got bitten or whatever, I'd have to re-challenge the 3 hours clear again.
Although it wasn't on purpose, I was lucky that I didn't run on normal with Jill earlier and thus the kamikaze-zombie was never unlocked during my previous runs! °w°
*・。*゜・。・o゜・。*゜・。・o*゜・。*゜・。・o*゜・。*゜・。・o*゜・。・o*゜・。・o*゜・。・o*
Just did a little BIOHAZARD 6. The system had become so complicated (much more complicated than biohazard 5) that I doubt I can make it through. I even need time to think which is L1 and which is R2! But Leon is so ikemen that I can't say no. ^^;