音時雨 ~Regentropfen~

2016-Jan-11 (Mon), 24:24@GMT+8

♢ 真・サバイバルホラー

こっちの接続はクソウザイ、しネ!(゚д゚#)!!
I believe I can barely feel the so-called "season", so this year's "first post" is 11 days late.
Today's main theme:
my miserable DIEgest in 「biohazard HD remaster」 across 5 rounds toward the 100% completion ♪
The "old" biohazard is so good.
*・。*゜・。・o゜・。*゜・。・o*゜・。*゜・。・o*゜・。*゜・。・o*゜・。・o*゜・。・o*゜・。・o*
The Souvenir Shot!
I bought the disk right after its release in 2014 November, but due to many reasons, I couldn't get to play it until the end of 2015. Initially, I simply trusted my experience in original biohazard, and thought to make it to the end would be a piece of cake. The difficulty selection was badly described. Although it sounded like "easy-normal-hard", it was actually "very easy-easy-normal". I was deceived first by choosing my imagined "normal" (I switched to real normal after 1 hour) on Chris's route with no hesitation. Then the nightmare began (I played it at night).
While being aware of there's no "start-cancel", I got my first death 5 minute after starting the game (including watching the opening movie). "Fine, I'll just run away next time." However, when I saw the extended corridor in Kenneth's room, my head began to hurt. So that's why people all said bio-remake (=rebio) is another game comparing the original.
The first round was extremely stressful. How to get the keys has been changed, items like wind crest, etc. still exist but with a different function, and the map is largely revised that made me keeping getting lost. Zombies are smarter and tougher; they can also evolve into crimson heads that scared me a lot. Besides, the near-broken door knob was annoying; the red and yellow gems tricked me for 20 minutes; and to transport the fuel cylinder was scary in another sense. On the other hand, hunters are stupider (yet I was still mami-ed for many times), the orange/grey area indicator was helpful to discover unnoticed items, and the story about the mansion designer was better told (finally I understood why there's a grave inside the mansion).
*・。*゜・。・o゜・。*゜・。・o*゜・。*゜・。・o*゜・。*゜・。・o*゜・。・o*゜・。・o*゜・。・o*

Round 1. Chris, normal

Chris's HP here is like Jill's HP in the original. As I said it's already a different game from the original, every step until fighting the crimson head prototype was with 500% thrill. Things went smoother in the second half and by the end, I still had over 30 shotgun shells. The last fight with Lisa put me in confusion at first time. I used up my shotgun but she just didn't go; I understood what I was supposed to do until I found I could push the stones by chance...

Round 2. Jill, very easy, knife only

Fortunately I have the special video from the official website on this -- yet I don't even dare challenging on "easy". Prototype and hunters bothered me a lot, while the rest wasn't that harsh.
Comparing with hunters, to kill the chimera before carrying the fuel cylinder made me retried not less than 5 times (as defence items aren't allowed!).

Round 3. Chris, real survival

On hard, no auto-aim, and item boxes aren't connected. This is definitely the hardest ("invisible + hard" isn't considered here). Knowing I do poorly on passing-by, I still went with Chris for his higher HP (plus Rebecca's free potions)!
Items are so limited including ink ribbons, but they are just enough if you don't mind beating prototype and snake with a handgun, as well as walking a little longer to transfer them between different boxes. Surprisingly, blue herb, which was always the last taking item, was way more important.
Zero confidence points: dogs and snakes in the courtyard, plant42 (I managed with 6 magnum + a few handgun bullets), hunters near the east save room, the no-save part begin with Trevor's grave until the red gem room.
The actual clear time was about 4:30, but in fact I spent a whole day to retry again and again.

Round 4. Chris, very easy + invisible enemies

a.k.a. Bite-Me mode. Because you can choose the difficulty, it's almost pressure-less comparing with real survival. Same reason, I chose Chris for his higher HP.
Special after clear Invisible Enemies (now I don't know how I can see them again other than run this mode again orz):

Mikami Shinji's letter.

Unused costumes. Too-karate Chris.

Round 5. Jill, normal, no save

The samurai edge was unlocked in round 3, and I just needed the rocket launcher to unlock all weapons. Plus there's another for no save. So I decided to do them together using Jill.
As I was doing no-save at the same time, I paid special attention to Jill's HP, which could be zero after 2 zombie-bites. Hunters, stone death traps, and also Lisa's last battle were extremely anxious to me.
Based on previous rounds, I knew it's still impossible for me to clear within 3 hours using Chris. Rebio's route is longer than the original anyway. Even using Jill the result was still close to "fail". Like what happened in my 3 hours Chris run in the original, 2 hours 59 minutes 40 seconds! If I got lost or got bitten or whatever, I'd have to re-challenge the 3 hours clear again.
Although it wasn't on purpose, I was lucky that I didn't run on normal with Jill earlier and thus the kamikaze-zombie was never unlocked during my previous runs! °w°
*・。*゜・。・o゜・。*゜・。・o*゜・。*゜・。・o*゜・。*゜・。・o*゜・。・o*゜・。・o*゜・。・o*
Just did a little BIOHAZARD 6. The system had become so complicated (much more complicated than biohazard 5) that I doubt I can make it through. I even need time to think which is L1 and which is R2! But Leon is so ikemen that I can't say no. ^^;
2015-Dec-20 (Sun), 21:06@GMT-7

❅ Karafuru Petits Threes

First, look at Mei-chan's neko-punch!! (`・ω・’)ノ
To complement the strong contrast after flashing this corner, I turned on the lamp but this completely masked the colour bulbs on the tree.
・・・★・・・・・★・・・・・★・・・・・★・・・・・★・・・・・★

As Ito Masumi has been posting her toy pianos etc. for quite a while, this idea gradually grew on my mind: Next time I'll prepare a toy piano for my girls.

Petits Threes
It might be a bit lonely, but this work has no inspiration, or perhaps Ito Masumi's tweet could serve this -- no, a tweet isn't a piece of music, so doesn't count.
Draft, outline and base colouring were done 2 weeks ago (BGM, Atelier Ayesha OST + someone's BIOHAZARD gameplay stream, aka. BGV), while shadowing and makeups were finished this this afternoon (BGM, [Don Giovanni + Le Nozze Di Figaro] x 3). The gap in last week was due to playing of *****. And actually today, Photoshop getting stuck for no reason. Neither RAM nor CPU was 100% occupied, but it just stopped when I was attempting to resize a few layers together! I waited about 30 minutes, hoping it could come back to life. But I was wrong. Fortunately the main work had been saved. However I had to redo the background arrangement again. -_-''
This is definitely my last work in this year. I do have a new plan developed in this week, inspired by Kajiura Yuki's "magician", but I know I won't make it before the end of year. Thus I shall not rush, and leave it until mid-February. The title was also determined to be "Chromatik Magicians", which involves 5 chars with one featuring a main colour: red, blue, yellow, green and purple. Scene will be in an antique home library, time should be, perhaps at early evening when the last ray of sun is still barely visible. It's very challenging to depict the dim light effect but I'll see, as I might change my mind... Besides the standard piano trio, I'll include a flute and a vocal with a magical songbook!
... why the hell I'm netabare-ing so much for the draft only next piece? ∑(゚Д゚#)
Back to this one... as I said there's no inspiration, it's merely a holiday season triggered soundless trio concert. Indeed, at the very beginning I wasn't intended to make it suited to it, so the only seasonal decoration could be the holly leaves which look a little too saturated.
Same reason, I'm tired to title my works with regulars such as "XXX 2015", etc. So I did spent some time figuring out how to name this. I first youtubed to check the tone of a toy piano, and quickly got my image that it sounds like a celesta ruined (a toy piano does look cute, but the sound isn't good even it's from a good instrument maker). Later on, after staring at Mei-chan's neko-punch (beginning) for a while, my brain began to revolve around the origin concept:
toy piano => small => petit => petits fours => colourful cakes...
-- And you can't say that this piece isn't colourful!
... colourful => trio => 3 => three => Petits Threes
Of course I know the "four" in "petit four" actually means "oven", but, let me do it for this time! >w<
Again, continued from the end of last time, a girl should have a fringe! Thus for the third (?) time I made a change. I'm happy now and really believe there're no more changes in future!
At last, a cello is just E-RO-I!!! (*´▽`*)
2015-Dec-14 (Mon), 21:37@GMT-7

♤ 溶けちゃう♪

This evening when I was waiting for the train going back I saw a person at the train station playing some light pieces on a classical guitar. So I changed my mind of waiting for the train outside and stayed inside. The pieces he played were like European folk tunes, but that of more of my interest was his fingers. I enjoy watching people's fingers when they playing music. Every finger movement is always so elegant and beautiful, regardless the player's actual skill. Pretty much like people who enjoy dancing or watching others dance. Although I myself don't understand anything in the art of dance, that I even can't accept ballets (especially from males).
Speaking of elegant things... that even after so many times I still want to say, cats are so elegant!
・‥…━━━☆・‥…━━━☆・‥…━━━☆・‥…━━━☆

I MADE IT!

While last time I was struggling with getting rank S in BIOHAZARD -CODE: VERONICA-, soon after I had two rounds and eventually got it at the second try.

To get rank S, you've to complete it within 4.5 hours without any save. Mine was a little past 4 hours. I was surprised by I still have lots of time left.
The no save sounded harsh, but comparing to Silent Hill's 100-point requirements, this becomes nothing. Although I died 2 times with Nosferatu, and 1 time with hunter, fortunately it wasn't too far away from the beginning of the second half.
Then suddenly I got an impulse to run BIOHAZARD again -- good games simply make you want to play again and again -- and, I made it again, sort of...

The time bomb was stopped at the last second. Not only in animes, this happened on me as well! xD;;
And no need to mention I for sure had another hard fight with hunters. So far I've heard so many Biohazard lovers saying hunters are their trauma. They must be agents from Hell!
After doing so much BIOHAZARD, when I went to Yomawari, I naturally pressed ↑ and wondered "why she's moving behind!!". That's why radio-control is the most ideal when the camera angle is fixed. I don't know how many times I lost HP due to the confusing 2D-control when the camera angle changed in ZERO series.
At least, I literally finished Yomawari after leaving my PSV on for a couple of days. The playing-50-hour trophy was a devil, but still a cute thing in front of htoL#NiQ's 2'10''-completion of the maze in stage 2-3. ← I gave up. Will come back when I can handle BIOHAZARD 5's professional difficulty with a handgun. -_-''
・‥…━━━☆・‥…━━━☆・‥…━━━☆・‥…━━━☆

Melted in Sound

Recently I'm addicted to Amano Tsuki(ko)'s "Genpuku", aka the ZERO collection.

Before I only know the first two songs, now I'm adding "ゼロの調律" and "鳥籠-in this cage-" into my favourites. While playing them, I was like melting in the sound of world. The ambience (even though I have no clue what ZERO 4 is about) is superb.
Suddenly, by staring at its tracklist, I realised:
1. the theme song of "ZERO 2 -紅い-" is 蝶, and
2. the theme song of "ZERO 3 -刺青ノ-" is 聲...
Moreover, I also realised how the title "ゼロの調律" does make sense to me.
When you tune a string, you're not supposed to give it any extra pressure = open string. In terms of fingering, this is always written as a "0" (programmers are more compatible with string instruments as the fingering begins from 0!!).
These must be done on purpose! (but why I'm so excited by this?)
Too bad ZERO series was moved to Wii system. I really wish they can be released on PlayStation again. I don't have a Wii and never plan to buy one -- their controller is a disaster to me.
-- at least include ZERO 1~3 into PS2 archives so I can do them on my PS3... Q_Q
・‥…━━━☆・‥…━━━☆・‥…━━━☆・‥…━━━☆

Every Story Has Its "0"

There are Silent Hill 0, BIOHAZARD, with "ZERO" by itself, and now "Steins;Gate" also has its "0"!
But the real exciting news is this will definitely be animated! So I don't need to struggle whether I should play this game, which belongs to the genre of visual novel, the worst category I can handle. As a game player, although I'm bad at actions, it's still mild comparing to complicated battle systems in RPG's and subtle flaggings in visual novels. I'm better with the give-me-a-pipe-and-I-can-fight-to-end style. If only following my own thoughts, I usually end up with bad/wrong ends... lol
Anyhow, seems the topic has now moved to computers...
> Complex data structure, like hash/array in hash..., or any other equivalents is much helpful than a simple 2D data table. But no matter how you believe in it, people don't have the same mind just don't understand it and insist to put everything altogether. "Because I can see everything." < They keep saying.
But do you know how much more trouble you're causing to people who take care of the data?! So much that makes me willing to punch them at face. °A°
・‥…━━━☆・‥…━━━☆・‥…━━━☆・‥…━━━☆
A girl should have fringe! << Therefore I'm again making changes for her, I hope believe that's the last time. :3